Creation
How to Make a Voice Pack for The Choicer Voicer
Learn how to make a Voice Pack for The Choicer Voicer using WAV, MP3 or OGG clips, images, captions, metadata and a game-ready ZIP structure.
Updated Jul 27, 2026 - 12 min read
Quick Answer
Voice Packs are the main source of playable content in The Choicer Voicer. Each pack contains audio samples that players listen to and imitate before the game's judges score their performances.
- 1Create a new folder for the pack.
- 2Add WAV, MP3 or OGG audio clips.
- 3Keep every clip under 60 seconds.
- 4Place the folder inside packs_voice.
- 5Use the in-game metadata editor to add images, captions and pack information.
- 6Test the pack in-game.
- 7Compress the completed folder into a clean ZIP.
Step 1: Create a New Pack Folder
Open the game directory and locate `packs_voice`. Create a folder with the name you want players to see, such as `My Meme Voice Pack`.
Step 2: Choose Your Voice Clips
A Voice Pack can contain meme quotes, character voices, game dialogue, streamer clips, original recordings, sound effects or themed compilations. The best clips are short, recognizable and fun to imitate.
- 1Prefer clips between two and eight seconds for normal meme or character packs.
- 2Avoid long speeches, silent clips, heavy background noise and overlapping speakers.
- 3Cut at natural sentence endings instead of the middle of a word.
- 4Keep only clips that are strong enough to be worth playing.
Step 3: Export Supported Audio Files
The Choicer Voicer supports WAV, MP3 and OGG audio files. Every clip should be under 60 seconds. Standard uncompressed WAV, MP3 or OGG files are safer than unusual encoded formats with misleading extensions.
- 1Normalize or increase very quiet samples before distributing the pack.
- 2Export clips as `01_character_intro.ogg`, `02_character_angry.mp3` or similar names.
- 3Play each exported file outside the editor to confirm it is not corrupted.
- 4Remove source project files that players do not need.
Step 4: Use Clear File Names
Numbering your files makes the pack easier to inspect and maintain, even if the game later chooses clips randomly during play.
- 1Good: `01_character_intro.ogg`, `02_character_angry.ogg`, `03_character_laugh.ogg`.
- 2Avoid extremely long filenames or unnecessary special characters.
- 3Use letters, numbers, underscores and hyphens when possible.
Step 5: Add Images
Images are optional, but they make a Voice Pack much easier to browse. You can automatically associate an image with a clip by giving both files the same base name.
- 1`01_character_intro.ogg` can pair with `01_character_intro.png`.
- 2`02_character_angry.mp3` can pair with `02_character_angry.jpg`.
- 3You can also assign images manually through the in-game metadata editor.
Step 6: Add a Filler Image
A filler image is displayed when a clip does not have its own assigned picture. Name it `_pack_filler_image.png`. The pack icon can also act as a fallback image.
Step 7: Add Captions and Metadata
Launch The Choicer Voicer and open Main Menu, Extras, then Edit Voice Packs & Clip Metadata. The editor can configure clip images, captions, tags, pack icon, subtitle, display name, author credits and description.
- 1Use captions for the actual words heard in the audio.
- 2Good caption: `What exactly are you doing?`
- 3Poor caption: `Funny clip number one`.
- 4Accurate captions help players understand fast, distorted or unfamiliar dialogue.
Recommended Folder Structure
A polished pack may contain `_pack_info.ini`, `Icon.png`, `_pack_filler_image.png`, audio files, matching images and matching `.ini` metadata files. A much simpler pack containing only `clip-one.mp3`, `clip-two.ogg` and `clip-three.wav` can also work.
Step 9: Test the Pack
- 1Place the folder inside `packs_voice`.
- 2Start the game and confirm that the pack appears.
- 3Preview every clip and check volume.
- 4Check captions and images.
- 5Play a complete round.
- 6Confirm that no files are corrupted or mislabeled.
Step 10: Export a ZIP
Compress the complete pack folder into a ZIP. When the player extracts it, they should receive one clearly named folder that can be moved directly into `packs_voice`.
- 1Do not include `desktop.ini`, `Thumbs.db` or `.DS_Store`.
- 2Do not include unrelated source files.
- 3Avoid duplicated nested folders such as `My Pack/My Pack/My Pack`.
- 4Check the final archive with the Pack Validator before publishing.
Frequently Asked Questions
What audio formats can a Voice Pack use?
The game supports WAV, MP3 and OGG audio files. Each clip should be shorter than 60 seconds.
Does every clip need an image?
No. Images are optional. You can assign individual images, use `_pack_filler_image.png`, use the pack icon as a fallback or leave clips without custom images.
Where do Voice Packs go?
Extract the pack folder into the game's `packs_voice` directory.
Can I make a Voice Pack using only audio?
Yes. Adding supported audio files to a folder is enough to create a basic working Voice Pack.
Can a Voice Pack later become a Dub Pack?
Yes. Dub Packs are advanced Voice Packs. Add the required OGV video and synchronization metadata, then configure the clips for Dub Mode.
